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The last level is, as another reviewer puts it, epic. The later ones are intense, and the very last one is quite simply monumental. The fights range in excitement and entertainment level, but they never grow dull or predictable.
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and since they tend to guard(hence them being called guards, as opposed to simply "men with swords and knowledge on how to use them") the area that you are headed towards, simply retreating or running isn't necessarily an option. Charging blindly at your opponent will get you killed. making these fights games of chess, and requiring increasingly better reaction and coordination skills. Any attack may be blocked, and very often, there are dangers on either side of the immediate arena in which swordplay commences. you can retreat, charge, block, and attack with your sword. The fighting system is extraordinary in spite of it being quite simple. of growing skill, and with increasingly more life-potions. After finding a sword in the very first level, you will find quite a few equally armed guards throughout. The level design, whilst at first glance may come off as linear, is amazing massive halls, either in dark, dreary metal or bright, vibrant colors, with hidden passages and danger lurking around every corner. To add pressure, there is a one-hour time limit. a door that you also need to open, like the gates.
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As the unnamed lead, you run, jump and fall your way through them, in each level working your way to the door which will take you to the next floor of the prison. The game-play consists of you finding your way through the dungeon there are wrought-iron gates to open, secret passages to find and the aforementioned traps(including tiles of the floor that fall out from underneath you and spikes that emerge from the floor). In this game, never expect something to act the exact way you'd think it would it takes place in the real world, but magic exists in this, and the person who constructed this prison knew a thing or two about traps. After that, the game takes the relatively few things that it has established, and plays around with it in every imaginable way. both of which are simple and easy to get into. The first few levels let you familiarize yourself with the controls and the interface. and a quest: Save the princess from the evil Jaffar. thrown into a dungeon, with nothing more than three life potions, your wits. After a brief text introduction, this game has you playing as an unnamed stranger. in fact, compared to how much I played it(which was considerably less than Commander Keen 4, due to availability), it is the game that has stayed with me the longest. To finally reach above to the palace to defeat the Grand Vizier Jaffar to save your lovely princess alive while restoring some stability to the people of Persia! And maybe claiming the title Prince of Persia in the process? (Note: The above is reference to the original game some later versions of the game may have a two hour time limit and more levels) - C Parmar
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Locked in her room high in the palace tower, the Princess rested all her hope on you unaware that you're held a prisoner right below her in the Sultan's dungeons!! You must escape this hell-hole of a place which is heavily guarded and full of extreme traps. As for the Princess, Jaffar gave her a choice, and an hour to decide: MARRY HIM OR DIE. On Jaffar's orders, you were arrested, stripped of your sword and possessions, and thrown into the Sultan's dungeons. And in so doing, you unwittingly made a powerful enemy. An adventurer from a foreign land, innocent of palace intrigue, you won the heart of the Sultan's lovely young daughter. You were the only obstacle between Jaffar and the throne. Throughout the land, the people groaned under the yoke of tyranny, and dreamed of better days. While the Sultan was away at war, his Grand Vizier Jaffar seized the reins of power.